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Crystal Light
Pimax

Crystal Light

The Crystal Light is the clarity play. It carries the same 2880×2880 per-eye glass aspheric optics as Pimax's pricier Crystal - 35 PPD - and strips out the battery and standalone hardware to cut weight and cost, leaving a dedicated PCVR headset built to make distant braking boards, apex kerbs and mirror detail genuinely legible. The local-dimming QLED panel lands between the Quest 3's flat LCD blacks and the PSVR2's true OLED depth, so night races at Spa hold real contrast without crushing shadow detail. For a sim rig its one "limitation" being a wired DisplayPort only, no wireless or standalone - is irrelevant, since you're bolted to the seat anyway(Although the display port cable can feel heavy). The honest costs are elsewhere: at 815g it's the heaviest option here over a long stint, foveated rendering is fixed rather than eye-tracked, and feeding 2880×2880 wants a real GPU (RTX 3080+). Calling it "entry-level" undersells it - it's accessible high-end, aimed squarely at people who rate sharpness above everything.

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Specifications

Resolution per eye
2880 × 2880 (35 PPD)
Panel type
QLED LCD, Mini-LED
Refresh rate
60 / 72 / 90 / 120
Field of view
105° × ?°
Lens type
Glass aspheric
IPD adjustment
58–72mm
Weight
815 g
Connection
DisplayPort
Tracking
6DOF inside-out
Controllers
2× Pimax 6DoF controllers
Passthrough
Yes (borderline ususable)
Audio
Integrated off-ear audio
Software platform
Pimax Play → SteamVR, OpenXR, OpenVR
Launch price
$699
Release year
2024